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Feel free to click on the tabs above to view the characters, maps and calendar for the campaign.

To view other information, such as places and events, look to the panel on the right. Either click a tag that matches the information you seek, or select “Show All” to view everything available.

House Rules:

  • Predator’s Taint is in effect. Vampires recognize other predators, especially other vampires. Their Beasts growl and snarl at each other when in close proximity. There is a reason vampires are so often solitary creatures.
  • Discipline levels add to skill rolls. Whenever you are attempting a role that your discipline would enhance, add the level of that discipline to your die pool. For example, when giving a rousing oratory, you would roll charisma + leadership + presence (if you have it) in order to see how powerfully moving your speech was to the assembled crowd.
  • Frenzy should be terrifying and extremely dangerous. When in frenzy, a vampire with Humanity adds the inverse (i.e. 10 – Humanity) to all physical dice pools. Naturally, this is only when completely out of control of the player. ( This rule is in playtest. If it turns out to be too overpowering we’ll reduce/cut it )

Player Characters:

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